Childrens Book Author and Illustrator
Age Group:3–8 years
Reading Level:Ideal for shared reading, classroom discussions, or bedtime stories
Parent & Teacher Guide for the Ernie Series (Books 1–4)
Book 1: Ernie – Where Is Home?
Discussion Questions:
Why do you think Ernie misses his old home?
What makes a place feel like “home” to you?
How did Ernie's family help him feel safe in the new place?
Activities:
Draw Your Home: Children draw their current home and a “dream home.”
Memory Jar: Fill a jar with slips of paper showing memories or things they love—just like Ernie builds new memories.
Map the Move: Make a fun map from “old home” to “new adventure,” real or imagined.
Book 2: Ernie – A River of Courage
Discussion Questions:
What made Ernie feel nervous about the river?
Have you ever tried something that felt scary at first?
Who helped Ernie feel brave? Who helps you?
Activities:
Bravery Badge: Design a "bravery badge" for Ernie—and for yourself!
Story Chain: Have children complete the sentence “I was brave when…”
River Obstacle Course: Create a pretend obstacle course with chairs, blankets, or cones to mimic “river adventures.”
Book 3: Ernie – Floating Festival Fun
Discussion Questions:
What was Ernie excited about at the festival?
Why did Ernie and his family stop to help?
What’s more important—winning or helping others?
Activities:
Decorate a Paper Boat: Use recycled materials to design a “Best Decorated Boat.”
Kindness Chain: Each child adds a link when they do something kind—build a chain to “keep the parade moving!”
Festival Role-Play: Set up a mini floating market with toys, drawings, or snacks.
Book 4: Ernie – Under the Stars
Discussion Questions:
Why do you think Ernie followed the “peep-peep”?
What would you do if you found a lost animal?
How did Ernie show courage during the night?
Activities:
Starry Night Art: Paint or draw a canal scene under the stars using dark paper and chalk or paint.
Animal Sound Hunt: Match animal sounds to nocturnal animals—who’s making the “peep-peep”?
Flashlight Rescue Game: Hide a duck toy and have kids find it with a flashlight in a safe, darkened room.
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